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glowna Rune2006 → Rune2006 → Suggestions & Feedback v
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X2 Exp for Certain Skills to Benefit Eco


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X2 Exp for Certain Skills to Benefit Eco
sharky 2
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10-20-2013 01:42 AM X2 Exp for Certain Skills to Benefit Eco
Post: #1
Hey guys i just wanted to suggest maybe making certain skills x2 xp like slayer and runecrafting. Honestly i firmly believe it would benfit the economy. Just a suggestion lemme know what you think.
Sharky

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Tree
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10-20-2013 01:48 AM RE: X2 Exp for Certain Skills to Benefit Eco
Post: #2
It's not so easy as to say it will benefit the economy. Yes there will be benefits, but there will also be negatives. I don't think this is a good idea at all.

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Travellerr
Minotaur Member
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10-20-2013 01:51 AM RE: X2 Exp for Certain Skills to Benefit Eco
Post: #3
Why not Tree?
To be honest, i think it will benefit the server.
More people will start doing rc and more runes will go into the eco.
For slayer it's a good idea, it's very slow like it should be but this way there will never be rune boots, granite mauls and abyssal whips in game which are the items people want alot.
I honestly think this would be a good idea, especially for slayer.

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Thank you very much for Signature Kornslipkn!

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Jenove
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10-20-2013 02:50 AM RE: X2 Exp for Certain Skills to Benefit Eco
Post: #4
2x exp does the opposite of benefitting the economy. I do not have time to write the full post explaining completely why. But the lower exp rate, the more materials get put into the economy because you need say 2x the willows before you get into yew.

The economy benefits from a 1x exprate. Guaranteeing plenty of materials of each tier.

[Image: 0hnv.png]
(09-09-2013 04:35 AM)Botting4days Wrote:  It's not a bug, it's a "feature".

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Tree
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10-20-2013 02:57 AM RE: X2 Exp for Certain Skills to Benefit Eco
Post: #5
(10-20-2013 02:50 AM)Jenove Wrote:  2x exp does the opposite of benefitting the economy. I do not have time to write the full post explaining completely why. But the lower exp rate, the more materials get put into the economy because you need say 2x the willows before you get into yew.

The economy benefits from a 1x exprate. Guaranteeing plenty of materials of each tier.

This. Like he said, I also don't feel like explaining in detail but this post covers the basic principle.

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Doyoy
Black Dragon Member

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10-20-2013 03:46 AM RE: X2 Exp for Certain Skills to Benefit Eco
Post: #6
for smithing it should
rune items are stupidly high in price.
fucking 500k for a rune axe?
smd.

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Henning B
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10-20-2013 06:21 AM RE: X2 Exp for Certain Skills to Benefit Eco
Post: #7
It would damage the Eco as mid level stuff wouldn't enter the game.

Best Regards
~Henning B.
Married to Dsun.
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Jenove
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10-20-2013 06:33 AM RE: X2 Exp for Certain Skills to Benefit Eco
Post: #8
Not to mention we all signed up for a 1x server.... this is exactly what we signed up for...

[Image: 0hnv.png]
(09-09-2013 04:35 AM)Botting4days Wrote:  It's not a bug, it's a "feature".

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Kornslipkn
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10-20-2013 06:48 AM RE: X2 Exp for Certain Skills to Benefit Eco
Post: #9
(10-20-2013 06:33 AM)Jenove Wrote:  Not to mention we all signed up for a 1x server.... this is exactly what we signed up for...

This!

And yeah, I don't support this at all!

[Image: WAGNW2_zps74cfb57e.png]

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Fate003142
Dwarf Member
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10-20-2013 08:10 AM RE: X2 Exp for Certain Skills to Benefit Eco
Post: #10
Not supporting...Smile

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